Choose an adventure. Make your next move.
Create a world to share, lead a company at your own table, or get a second opinion on the strategy games you play.
Create an adventure to pass along
Stafettvärlden / Relay Worlds
Write scenes, add your own images and sound, and try your adventure privately. Then invite friends. Each player takes a turn; an AI companion can make its own choices.
1–4 players · Shared saves · Play at different times
Your first active world is free.
Lead your own company
Songs of the Bards
Guide a five-chapter adventure at your private table. Let AI companions offer ideas, or play the written story. You make every final choice.
One human player · Saved on this device · Save & return
Written play is free. Optional live AI uses your account allowance.
Pro / Business · Web workspace. Commit to your move first, then compare it with an AI second opinion from the context you describe.
Strategy advisors
Describe your game position manually and get a structured second opinion. You choose which advice to follow and make the moves in your game.
Manual 4X fantasy strategy chronicle. Describe your turn, and the advisor returns a second-opinion plan: research, military, recruitment, diplomacy, magic, construction.
Describe your Civ VI game state. Claude analyses your empire and returns a full turn plan: research, civic, production, military, diplomacy, religion. Covers all DLC leaders.
Describe your character, realm, and goal. Claude returns a turn plan across dynasty, intrigue, diplomacy, military, faith, stewardship, learning, and lifestyle — with reasoning tied to real CK3 mechanics.
Describe your country, year, and front. Claude returns a turn plan across focus, production, research, military, air, navy, and intelligence — with division templates and MIC allocation tied to real HOI4 mechanics.
Describe your faction and campaign. Claude returns a turn plan: army comp, tech, lords, economy, expansion, defence — specific to the faction and campaign mode (I / II / III / Immortal Empires).
Describe your EU4 nation, year, and goal. Claude returns a turn plan: openings, idea groups, trade nodes, institutions, monarch points — real grand strategy advice from 1444 to 1821.
Want advisor mode for another game? Vote for your game.
Decision Labs
Four short strategy-shaped decision games. They produce gameplay reflection signals, not formal scores.
5 seconds per decision. Your gut choices, timed. Compare with the untimed Quick Profile.
PlayAll four are written by one Claude model in the styles of Claude, Grok, Gemini and GPT. Pick the one you agree with.
PlayFive rounds. The rules change midway. Tracks adaptation and sunk-cost choices.
Play