Claude · Grok · Gemini · GPT
Four minds. One decision. Pick a side — and find out what your choice reveals about you.
Pick a scenario. The four AIs will each give their take.
diplomacy
A neighboring kingdom offers an alliance — but demands tribute.
Their army is twice yours. Refusing means likely war within a year. Accepting locks you into paying 20% of your income indefinitely. Counter-offering risks offending a proud ruler who hates negotiating.
war-timing
Your spy says the enemy is weak right now.
Their reserves are depleted, their general is ill. If you strike now, victory is likely. If you wait, your own army can be at full strength in three months, but so can theirs.
collateral
A civilian village is in the path of your army.
Diverting costs you two days — enough time for the enemy to reinforce the fortress you're racing to besiege. Marching through means damage, looting, and a trail of displaced civilians.
trust
An advisor who once betrayed you now offers crucial intelligence.
The intel could end the war in a month. But if it's a trap and you act on it, your main army walks into an ambush. The advisor swears they've changed.
loyalty-vs-strategy
Two allies ask for help on the same day.
You can only reach one in time. Ally A is geographically vital and owes you nothing. Ally B is a personal friend with minor strategic value. Whichever you abandon will likely fall.
sacrifice
The enemy offers peace — but only if you hand over your spymaster.
He's the reason you're winning. Refusing prolongs the war and probably costs 10,000 more lives. Accepting means torture and death for a man who served you faithfully.
intervention
Rebels in a rival kingdom want your backing.
Supporting them weakens a long-term threat but sets a precedent: meddling in succession. If the rebellion fails, you're exposed. If it succeeds, the new regime may turn on you next.
moral-economy
Your granaries are full. A foreign province is starving.
Selling at market rate is profitable and lawful. Giving away is generous but sets an expectation. Hoarding keeps your own people safer in case next year's harvest fails.
leverage
You hold the enemy king's son. They hold your best general.
Exchanging is the diplomatic norm. Executing the prince ends a dynasty but hardens every neutral power against you. Keeping the prisoner indefinitely drains resources and goodwill.
authority
A self-declared prophet is drawing crowds in your capital.
He preaches peace and equality — but also that your rule is illegitimate. Arresting him radicalizes the movement. Ignoring him erodes your authority. Co-opting him works only if the preaching stops.
Three councils per day per IP. Uses your server-side Claude budget.