Quiet morning
Light pressure leaves room to prepare for the next turn.
- Threat
- 1
- Food per gatherer
- 2
- Group rations
- 4
- Road lost at the start
- 0
Six people. One camp. A road that must be finished. Choose your objective and assign the group — then see the consequences.
The sample exercise is not saved when you close the page. No AI calls are needed to play.
Playing together? A guide for two people on one screen →
New: play three turns and create a link to challenge a friend. They play the same scenario before you compare plans. Free on separate screens, without an account.
A caravan waits at the pass. Six people can defend the camp, gather supplies, clear the road or build lasting shelters. You have three turns. You know the turn conditions and choose what the mission should prioritise.
Light pressure leaves room to prepare for the next turn.
Two defence are needed. A shelter built last turn already counts.
The caravan needs a finished road and the camp needs food.
This is a simplified exercise with visible conditions. Shortages and defence gaps are recorded without removing people. You can finish and see the consequences. Later gathering cannot erase an earlier shortage.
Four exercises about meeting today's needs while keeping something for tomorrow.
Four exercises with tighter deadlines, weather and changing food yields.
Four exercises where roads, shelters and reserves need to work together.
Three variants per exercise, saved turns and a personal note to take into your campaign. Included in Pro and Business.
Open my training →These exercises are authored for this simulator. They do not read your game or replace its own rules.